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AI Insights · Timothy · October 2024

Top 5 iOS Tennis Games in Ghana Q3 2024

Explore the performance of the top five tennis games on iOS in Ghana during Q3 2024, with insights into their downloads, revenue, and active users.

Top 5 iOS Tennis Games in Ghana Q3 2024

In the third quarter of 2024, the performance of the top five tennis games on the iOS platform in Ghana showed varied trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games performed, based on data from Sensor Tower.

Tennis Clash:Sports Stars Game from Wildlife Studios saw a fluctuating trend in weekly revenue, beginning at $28 in early July and peaking at $56 in the first week of August, before settling at $39 by the end of September. Weekly downloads displayed a strong upward trend, starting at 139 in early July and reaching a peak of 498 in the first week of September, later tapering off to 286 by the end of the quarter. Weekly active users mirrored this trend, increasing from 5.4K in early July to a peak of 6.9K in early September, before slightly declining to 5.8K by the quarter’s end.

Tennis Arena by Helium9 Games experienced minimal weekly revenue, with brief spikes to $11 in late July and early August, and no revenue in the latter half of the quarter. Downloads increased significantly from 8 in early July to 184 in late August, but dropped to 15 by the end of September. Active users rose steadily from 108 in early July to a peak of 319 in late August, before decreasing to 168 by the end of September.

Ultimate Tennis from Metaverse Labs Inc. had negligible weekly revenue, only registering $1 in the last weeks of September. Downloads were sporadic, with a notable increase to 95 in late August, but mostly remained low throughout the quarter. Active users data was only available from mid-August, showing a peak of 75 in late August, which then decreased to 10 by the end of September.

Mini Tennis: Perfect Smash by Miniclip.com did not generate any revenue during the quarter. Downloads were low, with a slight increase to 40 in late August, but fell back to 4 by the end of September. Active users remained relatively stable, fluctuating slightly around 260 to 300 throughout the quarter.

Virtua Tennis Challenge by SEGA recorded minimal revenue, with a brief peak of $6 in late July and $5 in late September. Downloads were consistently low, peaking at 15 in early September, before dropping to zero by the end of the quarter. Active user data was only recorded at zero in early September.

For a more comprehensive analysis of these trends, additional insights are available through Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024